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Fixes CodeQL issues (#4090)
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be57cbf4ef
commit
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3 changed files with 11 additions and 6 deletions
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@ -37,9 +37,14 @@ export const typescriptVersion = "${typeScriptDependencyVersion}";\n`
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let tsServices = fs.readFileSync(path.join(TYPESCRIPT_LIB_SOURCE, 'typescript.js')).toString();
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tsServices = tsServices.replace(
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tsServices = tsServices
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.replace(
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'const path = matchedStar ? subst.replace("*", matchedStar) : subst;',
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'const path = matchedStar ? subst.replace("*", matchedStar) : subst; // CodeQL [SM02383] This is a false positive, the code is from the TypeScript compiler'
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)
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.replace(
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'return key.replace("*", matchedStar);',
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'return key.replace("*", matchedStar); // CodeQL [SM02383] This is a false positive, the code is from the TypeScript compiler'
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);
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// The output from this build will only be accessible via ESM; rather than removing
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@ -44626,7 +44626,7 @@ ${lanes.join("\n")}
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for (const { ending, value } of candidates) {
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if (value.length >= prefix.length + suffix.length && startsWith(value, prefix) && endsWith(value, suffix) && validateEnding({ ending, value })) {
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const matchedStar = value.substring(prefix.length, value.length - suffix.length);
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return key.replace("*", matchedStar);
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return key.replace("*", matchedStar); // CodeQL [SM02383] This is a false positive, the code is from the TypeScript compiler
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}
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}
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} else if (some(candidates, (c) => c.ending !== 0 /* Minimal */ && pattern === c.value) || some(candidates, (c) => c.ending === 0 /* Minimal */ && pattern === c.value && validateEnding(c))) {
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@ -46,7 +46,7 @@ async function initialize(state: IPreviewState) {
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const style = document.createElement("style");
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style.id = "custom-style";
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style.innerHTML = state.css;
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style.innerHTML = state.css; // CodeQL [SM03712] This is safe because the runner runs in an isolated iframe. This feature is essential to the functionality of the playground. // CodeQL [SM02688] This is safe because the runner runs in an isolated iframe. This feature is essential to the functionality of the playground.
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document.body.appendChild(style);
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document.body.innerHTML += state.html;
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